| function itemInfo.getNeedInfo(item, dbitem, actor) 
 
 local _need_tbl = {
 ....
 [110] = function() return addNeedLV()..string.format("\\%d%%几率附加伤害+%g%%", Stock, dbitem:getAttach() / 10) end,
 [111] = function() return addNeedLV()..string.format("\\%d%%几率对人伤害反弹+%g%%", Stock, dbitem:getAttach() / 10) end,
 [112] = function() return addNeedLV()..string.format("\\%d%%几率对怪伤害反弹+%g%%", Stock, dbitem:getAttach() / 10) end,
 [113] = function() return addNeedLV()..string.format("\\近战抗性+%d", Stock) end,
 --以下为20200731版新增加
 [114] = function() return addNeedLV()..addInfo("\\神圣暴击概率+%g%%", Stock / 100)..addInfo("\\神圣暴击倍率+%g%%", dbitem:getAttach() / 100) end,
 --20200731版增加结束
 --以下为XXXXXXX版增加
 [115] = function() return addNeedLV()..string.format("\\%d%%几率斩杀怪物血量+%d", dbitem:getAttach(), Stock) end,
 --以下为XXXXXXX版结束
 }
 |