|  | 
 
| --获取物品属性 function on_getItemInfo(item, actor, itemFrom, itemPos, mainAppend)
 local ret, _temp, _mainItemInfo, _steelInfo, _steelSuitInfo, _suitInfo ,_mainItemInfo2= "", "", "", "", "", "",""
 --local _startTime = os.clock()
 itemInfo.init(item, actor, itemFrom, itemPos, mainAppend)
 
 
 
 local dbitem = nil
 
 if item:getName() ~= "" then
 --根据物品ID获取数据库实例
 dbitem = c.item.getDBItem(item:getIndex())
 if dbitem == nil then return "" end
 
 --获取物品信息
 _mainItemInfo = itemInfo.getItemInfo(item, dbitem, actor, itemFrom, itemPos)
 if _mainItemInfo ~= "" then
 --获取钢纹属性
 _steelInfo = itemInfo.getItemSteelInfo(item, dbitem)
 end
 end
 
 --装备栏专有属性
 if in_array(itemFrom, {const.ift_state, const.ift_herostate, const.ift_user1state}) then
 if item:getName() ~= "" then
 if _mainItemInfo ~= "" then
 --获取钢纹套装属性
 _steelSuitInfo = itemInfo.getItemSteelSuitInfo(item, dbitem, actor, itemFrom, itemPos)
 --获取套装属性
 _suitInfo = itemInfo.getItemSuitProp(itemFrom, itemPos)
 end
 end
 --检测装备栏头盔位是否存在面巾或斗笠
 if itemPos == const.item_helmet or itemPos == const.item_fasguin_helmet then
 local _nowItemPos
 if itemPos == const.item_helmet then
 _nowItemPos = const.item_zhuli
 else
 _nowItemPos = const.item_fasguin_zhuli
 end
 
 --获取斗笠或面巾
 local _ZLItem = nil
 if itemFrom == const.ift_state then
 _ZLItem = c.item.getMyEquipPos(_nowItemPos)
 elseif itemFrom == const.ift_herostate then
 _ZLItem = c.item.getHeroEquipPos(_nowItemPos)
 elseif  itemFrom == const.ift_user1state then
 _ZLItem = c.item.getUser1EquipPos(_nowItemPos)
 end
 
 if _ZLItem ~= nil then
 dbitem = c.item.getDBItem(_ZLItem:getIndex())
 if dbitem ~= nil then
 _temp = itemInfo.getItemInfo(_ZLItem, dbitem, actor, itemFrom, _nowItemPos)
 if _temp ~= "" then
 if _mainItemInfo ~= "" then
 _temp = _temp.."\\ \\".._mainItemInfo
 end
 _mainItemInfo = _temp
 
 --获取钢纹属性
 if _steelInfo == "" then
 _steelInfo = itemInfo.getItemSteelInfo(_ZLItem, dbitem)
 end
 
 --获取钢纹套装属性
 if _steelSuitInfo == "" then
 _steelSuitInfo = itemInfo.getItemSteelSuitInfo(_ZLItem, dbitem, actor, _nowItemPos)
 end
 
 --获取套装属性
 if _suitInfo == "" then
 _suitInfo = itemInfo.getItemSuitProp(itemFrom, _nowItemPos)
 end
 end
 end
 end
 end
 --鉴定星级套装
 _mainItemInfo = _mainItemInfo..itemInfo.getIdentifySuitProp(item, itemFrom, itemPos)
 
 --体格属性
 _mainItemInfo = _mainItemInfo..itemInfo.getPhysiqueProp(actor, itemFrom, itemPos)
 end
 
 --整理最后输出hint字符串
 if _mainItemInfo ~= "" then
 _temp = ""
 if _steelInfo ~= "" or _steelSuitInfo ~= "" then
 _temp = hintHelper.addParent()
 if _steelInfo ~= "" then
 _temp = _temp..hintHelper.addSubParent().._steelInfo
 end
 if _steelSuitInfo ~= "" then
 _temp = _temp..hintHelper.addSubParent().._steelSuitInfo
 end
 end
 _steelInfo = _temp
 end
 
 
 if _suitInfo ~= "" then
 _suitInfo = hintHelper.addParent()..hintHelper.addSubParent().._suitInfo
 end
 ret = _mainItemInfo..mainAppend.._steelInfo.._suitInfo
 
 
 --包裹里对比身上装备
 if itemFrom == 0 and g_var["item_duibi"] then --包裹里的物品 g_var["item_duibi"] 装备对比控制
 --获取当前装备处于哪个位置的装备
 local index = stdModeToItemPos(dbitem:getStdMode())
 _mainItemInfo2 = on_getEquipByPos(index,actor)
 if _mainItemInfo2 ~= "" then
 _mainItemInfo2 = hintHelper.addParent("right")..hintHelper.addSubParent()..hintHelper.set(100,10,nil,nil,nil,nil)..hintHelper.img("ui_n", 1953, 64, 51).."\\"..hintHelper.set(nil,-2,nil,2,nil,nil).._mainItemInfo2
 end
 if index ==const.item_ringl or index == const.item_armringl then -- 手镯和戒指需要对比2个装备位置
 
 index = index + 1
 local _mainItemInfo3 = on_getEquipByPos(index,actor)
 if _mainItemInfo3 ~= "" then
 _mainItemInfo2 =_mainItemInfo2..hintHelper.addParent("right")..hintHelper.addSubParent()..hintHelper.set(100,10,nil,nil,nil,nil)..hintHelper.img("ui_n", 1953, 64, 51).."\\"..hintHelper.set(nil,-2,nil,2,nil,nil).._mainItemInfo3
 end
 end
 end
 
 --local _endTime = os.clock()
 --print(string.format("所用时间:%.4fms",_endTime-_startTime))
 
 return ret.._mainItemInfo2
 end
 
 function on_getEquipByPos(index,actor)
 if index < 0 then return "" end
 local  item2 =nil
 if actor:getRace() == 0 then --主号
 item2 = c.item.getMyEquipPos(index)
 
 end
 if actor:getRace() == 1 then -- 英雄
 item2 = c.item.getHeroEquipPos(index)
 end
 if item2:getName() ~= "" then
 --根据物品ID获取数据库实例
 dbitem2 = c.item.getDBItem(item2:getIndex())
 if dbitem2 == nil then return "" end
 --获取物品信息
 return itemInfo.getItemInfo(item2, dbitem2, actor, 2, index)
 end
 return ""
 end
 
 
 
 
 
 补充内容 (2020-6-24 15:45):
 代码都是 Bindevent.lua 里/// 不影响底层的排版
 
 补充内容 (2020-6-24 16:12):
 仅供参考 需要0601版后 登陆器解压出来的lua   (/传奇目录/lua/) 复制到自己专属目录 修改BingEvent.lua 方法
 
 补充内容 (2020-6-24 17:28):
 https://bbs.hgem2.net/forum.php? ... =1716&pid=13557
 
 补充内容 (2020-6-24 22:54):
 不要问我QQ啥的, 纯新手,提供的只能是一种思路方法。纯粹分享而已 没有其他啥想法,有的话 只想说LUA牛逼!Lua 万岁
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